The fact that both Road to Hill 30 and the second game, Earned in Blood, were both basically rereleased twice within three years of their original debuts is a good indication of what went wrong. The oversaturation occurred in the many spin-off titles, some of which are unnecessary ports of previous games, and many of which have different developers. In fact, all three mainline titles are generally respected. The issue with Brothers in Arms is not that it ran out of ideas. The returning trend means the series now has some stiff competition ( Hell Let Loose has terrifyingly engrossing multiplayer), and it will be exciting to see how it differentiates itself from similar tactical shooters like Gates of Hell: Ostfront. Brothers in Arms already met both criteria before they started mass-producing handheld and mobile games, and one has to hope the series will pull out all the stops for their first chance at a real comeback. However, a game attempting to portray the dark period of human history has to have more than just stellar gameplay on its side - it also needs a compelling story that tactfully captures the devastation of World War 2. It seems like WW2-based stories are still thriving, and the success of Hell Let Loose and Call to Arms - Gates of Hell: Ostfront suggests the world is ready for more. However, Wolfenstein: The New Order helped usher the era back into the spotlight with its acclaimed narrative about an alternate reality where Nazi Germany triumphed over the Allies, and both the Call of Duty and Battlefield franchises followed the trend three years later, though at that point the Call of Duty WW2 gimmick was getting boring. The subgenre has always been around, but it lost some traction after the first few Brothers in Arms games were released around 2008, when Call of Duty: World at War took the throne. The reemergence of games set during World War 2 is likely at least part of the reason Brothers in Arms is returning. Despite the downward slope, the upcoming title seems immensely promising, and since Gearbox has had plenty of time to recover, they'll hopefully deliver a product more in touch with Brothers in Arms's renowned roots: an authentic, story-driven WW2 adventure. This is likely a reason why the series disappeared in 2014 after its last three exclusively mobile games, which aren't actually worth playing, garnered middling reviews. Now for every standout Brothers in Arms entry, there is at least one mediocre game that's faded into obscurity. Though the series maintained its quality at first, it soon fell into the same trap as many other popular franchises, with too many titles produced too quickly. Related: FPS Games That Show Call Of Duty How It's Really Doneįrom 2005 to 2008, Gearbox churned out Brothers in Arms games at an alarming rate, sometimes releasing two in the span of a year. As well as the game's noteworthy fusion of first-person and tactical shooter gameplay, fans admire its accurate portrayal of the time period and its appropriately solemn depiction of war. The game was met with an impressive but not overwhelming critical reception but has since been praised for the innovations it brought over some of the best World War 2 video games, a subgenre which had become somewhat oversaturated and stagnant. The first Brothers in Arms, Road to Hill 30, was released in 2005 for PC, PlayStation 2, and Xbox.
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